Jun
18
2011
Bobby Chan
It was really hectic yesterday, but today I’d say was even worse (in terms of the stress). It was an extremely busy and stressful day. There was just so much to do, and I probably ran around the school at least 20 times making sure everything was going well. At first I started with the business report template, then I let Corina and Natasha take over that job. Instead I had moved over to help Ahiney, Patty, and Shannon with the accounting. At this point I was trying to figure out the actual prices of products, materials, items, and other costs we needed for our museum space exhibition. Continue reading
2 comments | tags: business competition, GEC, Global Enterprise Challenge | posted in GEC
Jun
17
2011
Bobby Chan
The Global Enterprise challenge started today and it’s been undeniably hectic. First we had to do the photo-shoot. Once the competition started at 7:00pm EST, we had get the planning done. I won’t go into details as we do not want any of the other countries/teams reading this information.
Update: It looks like they uploaded the photo. Check it out at http://www.globalenterprisechallenge.com/2011/participating-countries/canada/43-team-canada-profile.html
Update 2: Unfortunately, they cropped it.
Here’s the full version.
no comments | tags: business competition, GEC, Global Enterprise Challenge | posted in GEC
Jun
15
2011
Bobby Chan
Today John, Alex and I finished and submitted our computer science summative. The result of one and a half months of hard work, dedication, restless nights, and intense coding, produced one of the best summatives Mr. MacDonald will probably ever get in his entire lifetime teaching the course. We built a game in Java (not coffee but the programming language), code-named “FighterGame”. Although as Alex had said, “FighterGame was so much more than a game”, and it truly is much more than just a game. We all learned a lot from developing this game, but Alex and John undoubtedly learned much more than I did as I was the one teaching them the techniques and skills used in this ambitious project, while leading the it towards my vision.
At first it started out as a simple space invaders game from some tutorial scavenged off the internet. As time passed (rather quickly) it evolved into a 2-dimensional, side-scrolling, visually aesthetic, game fully featured with animations, advanced algorithms, sound effects, music, menus, and much more. A complex game like this is too difficult to describe until it is seen by the human eye. As the saying goes, a picture is worth a 1000 words.
Main Menu

The fog actually moves! Though, you can't really see that in a frozen picture.
Controls

This screen shows the corresponding action to each of the listed keyboard keys.
Credits

The credits scroll upwards, and at the same time, the fog is also moving.
In-Game

A screenshot of the game during the first cutscene where Ettin steals the player's girlfriend.

An in-game screenshot

An in-game screenshot of the player fighting with Ettin and Tick.
That’s all the screenshots I’ll put up for now.
Even after working on it for so long we still never gave it a name, haha.
The source code and repository can be found at this link: http://code.google.com/p/ics4u-summative/
no comments | tags: computer science, game, java, summative | posted in Game Development, Programming